KOTOR
Star wars

Star Wars: Knights of The Old Republic

KOTOR Goes Platinum

LucasArts is pleased to announce Star Wars: Knights of the Old Republic gas been inducted into the Microsoft Platinum Hits Series and is available now! KOTOR was the winner of over 40 'Game of the Year' awards in 2003 and offers hours f immersive, action-packed Star Wars role-playing entertainment, now for under $20!

Kotor old town

Montenegro - Kotor Town

Boka Bay

Located along one of Montnegro's most beautiful bays in Kotor, a city of traders and famous sallons, with many stories to tell, The Old City of Kotor is a well preserved urbanisation typical of the Middle Ages, built beetween the 12th an 14th century.

KOTOR - FEATURES

KOTOR II boasts several improvements over the original game's features, allowing for a wider variety of tactics and opportunities for players.

Influence


In the first KOTOR, if the player acted in a way contrary to his/her companion's alignment, the player would receive a verbal berating with little to no consequence. In KOTOR II, an influence system was introduced, allowing a greater depth for gameplay. The player's influence over a character can determine whether or not sub-plots will develop, as well as increasing both the party member's statistics and the player's.

Influence can be gained by performing actions that a party member approves of. For Light Side-oriented characters, such as Mira, this could involve sparing someone's life. For Dark Side-oriented characters, such as HK-47, influence can be gained by violent acts, such as inciting a mob to violence. Influence is lost in a similar manner. Opportunities for gaining or losing influence are not always clear, though some are.

An excellent example of the potential rewards of the influence system can be found in HK-47. Once the player has enough influence, HK-47 will feel secure enough to confide in the player the various methods that he has used in the past to kill and/or break Jedi. The knowledge he shares increases the player's statistics greatly.

Jedi training


In addition to the influence system, one of the improvements this game has over its predecessor is the ability to train party members to use the Force, and to choose the Exile's Jedi class at the beginning of the game. With the exception of the three droids (not including Bao-Dur's remote), Mandalore, and Hanharr, every party member can be promoted to a Jedi class. Even though these promoted Jedi don't have as many Force Powers as the Jedi Exile, Kreia, or Visas, they nevertheless become considerably better warriors. The Handmaiden, especially, can become very powerful as a Jedi Guardian, and could overpower Visas and Kreia in battle. Out of all of the Exile's disciples, the Handmaiden is second only to her in skill and strength.

Training a character to become a Jedi requires a very large amount of influence, and consequently many players (and reviewers) have managed to get through the entire game without even knowing it was an option.

Item upgrade and creation


Items such as armor, melee weapons, blasters, and lightsabers were often marked as upgradeable in the first KOTOR. However, this system was overhauled for the second game. The first game presented relatively few upgrade items; armor was restricted to an underlay and an overlay, and the effects of one or the other varied from armor to armor. In the sequel, there are now numerous upgrade items, each bestowing a different ability, regardless of the item it is applied to.

The number of upgradeable items has also increased. For example, lightsabers in the first game only had three upgradeable components: two focusing crystals, and a color crystal. In KOTOR II, there are an additional three slots: emitters, lenses, and energy cells. The combination of these six items allows for high level of possible item combinations, increasing the game's replay value.

In addition, the player can create various items from raw materials. Weapons and upgrade items can be manufactured at workbenches out of Components (unwanted items can be broken down into their base Components for item creation). Other items, such as explosives, implants, and utility items are created at lab stations out of Chemicals (similar to Components, unwanted items can be broken down). The amount of Components or Chemicals received in a breakdown or used in creation depends on the player's level in the Repair and Treat Injury skills, respectively.

T3-M4 can be used as a mobile workbench, but only for upgrades and computer spikes which he will give you for free. Also, when the Exile is female, the Disciple is equivalent to a lab station, but only while on board the ship.

from wikipedia

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